5 research outputs found
Uma Arquitetura Independente de Domínio e Plataforma para Apresentação de Comportamentos em Agentes Pedagógicos Animados
Este artigo apresenta a arquitetura e implementação de um módulo corpo para agentes pedagógicos animados, ou seja, do módulo responsável por exibir os comportamentos verbais (falas) e corporais (animações) destes agentes. Esse módulo é independente de domínio e de aplicação, podendo ser inserido em outros ambientes educacionais voltados a outros domínios de aplicação, e independente de plataforma, possibilitando que possa ser executado em diferentes sistemas operacionais. Para tanto, ele foi implementado como um agente reativo desenvolvido em Java (o que possibilita que seja independente de plataforma), que se comunica com a mente utilizando a linguagem de comunicação entre agentes FIPA-ACL. Essa última capacidade do agente, permite que ele possa ser inserido em outros ambientes inteligentes de aprendizagem, desde que estes possuam a capacidade de se comunicar com ele via FIPA-ACL
Architecture for animation of affective behaviors in pedagogical agents
This article introduces an open-source module responsible for the presentation of verbal (speech) and corporal (animation) behaviors of animated pedagogical agents. This module can be inserted into any learning environment regardless of application domain and platform, being executable under different operating systems. It was implemented in Java as a reactive agent (named Body agent) that communicates with the agent’s Mind through a language known as FIPA-ACL. Therefore, it may be inserted into any intelligent learning environment that is also capable to communicate using FIPA-ACL. Persistence of information is ensured by XML files, increasing the agent’s portability. The agent also includes a mechanism for automatically updating new behaviors and characters once available in the server. A simulation environment was conceived to test the proposed agent
Architecture for animation of affective behaviors in pedagogical agents
This article introduces an open-source module responsible for the presentation of verbal (speech) and corporal (animation) behaviors of animated pedagogical agents. This module can be inserted into any learning environment regardless of application domain and platform, being executable under different operating systems. It was implemented in Java as a reactive agent (named Body agent) that communicates with the agent’s Mind through a language known as FIPA-ACL. Therefore, it may be inserted into any intelligent learning environment that is also capable to communicate using FIPA-ACL. Persistence of information is ensured by XML files, increasing the agent’s portability. The agent also includes a mechanism for automatically updating new behaviors and characters once available in the server. A simulation environment was conceived to test the proposed agent