5 research outputs found

    Uma Arquitetura Independente de Domínio e Plataforma para Apresentação de Comportamentos em Agentes Pedagógicos Animados

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    Este  artigo  apresenta  a  arquitetura  e  implementação  de  um  módulo  corpo  para  agentes pedagógicos  animados,  ou  seja,  do  módulo  responsável  por  exibir  os  comportamentos verbais  (falas)  e  corporais  (animações)  destes  agentes.  Esse  módulo  é  independente  de domínio e de aplicação, podendo ser inserido em outros ambientes educacionais voltados a outros domínios de  aplicação,  e  independente de plataforma, possibilitando que possa  ser executado em diferentes sistemas operacionais. Para  tanto, ele foi  implementado como um agente  reativo  desenvolvido  em  Java  (o  que  possibilita  que  seja  independente  de plataforma), que  se  comunica com  a mente utilizando  a  linguagem de  comunicação entre agentes FIPA-ACL. Essa última capacidade do agente, permite que ele possa  ser  inserido em outros ambientes  inteligentes de aprendizagem, desde que estes possuam a capacidade de se comunicar com ele via FIPA-ACL

    Architecture for animation of affective behaviors in pedagogical agents

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    This article introduces an open-source module responsible for the presentation of verbal (speech) and corporal (animation) behaviors of animated pedagogical agents. This module can be inserted into any learning environment regardless of application domain and platform, being executable under different operating systems. It was implemented in Java as a reactive agent (named Body agent) that communicates with the agent’s Mind through a language known as FIPA-ACL. Therefore, it may be inserted into any intelligent learning environment that is also capable to communicate using FIPA-ACL. Persistence of information is ensured by XML files, increasing the agent’s portability. The agent also includes a mechanism for automatically updating new behaviors and characters once available in the server. A simulation environment was conceived to test the proposed agent

    Architecture for animation of affective behaviors in pedagogical agents

    Get PDF
    This article introduces an open-source module responsible for the presentation of verbal (speech) and corporal (animation) behaviors of animated pedagogical agents. This module can be inserted into any learning environment regardless of application domain and platform, being executable under different operating systems. It was implemented in Java as a reactive agent (named Body agent) that communicates with the agent’s Mind through a language known as FIPA-ACL. Therefore, it may be inserted into any intelligent learning environment that is also capable to communicate using FIPA-ACL. Persistence of information is ensured by XML files, increasing the agent’s portability. The agent also includes a mechanism for automatically updating new behaviors and characters once available in the server. A simulation environment was conceived to test the proposed agent
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